September 14, 2005

SWAT4: the best coop in 2005... so far

This year has not been -like- really rich in coop gaming. EXCEPT for Swat4. If you want hardcore, dead serious, coop gaming SWAT4 is there for you. The tension Swat4 puits in the players is awesome and the need for closeknit cooperation is a matter of life and death.

The game came with a 5 players limit originally, but people on the net figured out how to go round that and took the limit to 10, which was later acknowledged by the creators and inserted as a feature in a patch.

Unluckilly, even though the original maps were really good (and highly realistic, which i really enjoy) the community was far from the Joint Operations enthusiasm, and the game did not create such a flurry of new maps coming out.

Even then, any person that really wants to try a first class coop game should give SWAT4 a try. But PLEASE, complete the training tutorial before running and gunning. See, an additional twist in this game is that you are actually rewarded for catching the bad guys. And catching is not the same as killing. So you will learn to find and use the alternatives to brute force. A VERY nice change from all the slaughtering of the usual games.

Why is SWAT4 so good: The AI is also very robust. Bad guys run away, hunt you down, feint to drop their weapons... they're BAD, in a very very good way. For this alone, SWAT4 deserves a whole lot of credit. If you've read my blog carefully, you will have seen that SWAT3 is in my all time best of coop gaming hall, and SWAT4 was true to that inheritage.

Enjoy.

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