January 16, 2004

So, SWAT 3 was a successful experience for cooperative gaming. Another came up on, curiously engouh, on the Xbox: Halo. From what i've read on the net lots of people had the same feeling: cooperation mode on that game made a lot of sense. [Except for having the share the screen, thank you very much.] Then the game comes on PC, and i am expecting to finally get back with my friends on a LAN and have some shared fun, but the developers decided against that. How could i begin to express my feelings regarding that decision??

Another successful experience was definitely Operation Flashpoint. That was a game that was just plain good. And this time around i got to play it on the internet (braodband finally got here). It was limited by the fact that many cooperative maps did not allow for re-spwan: Once you were dead, you were out. Some may advocate that made everyone serious and comitted to the ongoing action, but i think that it was just lame: it takes too much time to get together to be kicked out because of a hidden sniper with an aimbot. Anyway the game was a lot of fun because of real possibilities for cooperation: the tanks required several players to be fully functional, and combining weapons during an assault invariably brings some satisfying results. That game was good single player, multiplayer and could get just sweet in cooperative mode.

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