April 24, 2004

Reason #9 for not including coop in a game: No one plays coop

No one plays coop, nor want to play coop.

That seems to be the excuse of a lot of publishers. Egg and hen problem? You bet. Most of my friends WANT coop, but can’t it on their games. Call of Duty coop? Medal of Honor coop? I could go on and on…

What we get from a lot of publishers is the possibility of getting coop when we play multiplayers versus computer. BUT THAT AIN’T REAL COOP, it’s just another match versus bots. No great goal is achieved. (It’s fun nonetheless and, if you’re not gonna do anything else about it, it’s a great beginning).

But my thoughts are towards something more than that: Being able to advance on a storyline together with my pals. And that’s hard to find. Duke Nukem coop? That worked: you could go through the entire game, all the levels fighting you way together against the aliens. That was good stuff. Even Doom 2 had coop.

If you look at Sven’s coop for Half-Life, or the Coopmap maker’s sites, you’ll see that coop is not only a possibility, it’s a requirement of a growing amount of players. And it makes so much sense: you want to play with friends before you actually go competitive.

Maybe we could get a series of pools started around the biggest gaming sites asking around What is best?
 Deathmatch,
 Team deathmacth
 Coop
I am positive the answers would not be as obvious as too many publishers like to think…

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